Planes of Power
Bug FixesClass ChangesSpellsItemsTradeskillsPvPUI
February 4, 2003
Note: Some folks have had trouble getting the elves' beard colors to
work properly. In order to get them to show up, you may need to set
DoProperTinting=TRUE in your Eqclient.ini file. You can do that by
typing /dopropertinting in game.
ALSO NOTE: We have changed a lot of UI Files. Here's the list:
* UI File Changes *
EQUI.xml
EQUIAnimations.xml
EQUICharacterCreate.xml
EQUIFacePick.xml
EQUINoteWindow.xml
EQUIOptionsWindow.xml
windowpieces04.tga
EQUIJournalCatWnd.xml - NEW FILE
EQUIJournalTextWnd.xml - NEW FILE
EQUIJournalNPCWnd.xml - NEW FILE
EQUIBigBankWnd.xml - NEW FILE
* Interface and Gameplay *
The melee button for Ulaks, Martial weapons and Two-Handed Piercing
weapons should appear to be depressed when attacking.
Increased the size of the Notes window in the new UI.
/viewport fixed.
Fixed bug where action and hot-buttons for innate abilities would
revert to numbers (1-6) instead of their name when a skin was loaded
using /loadskin. It now reloads the names too.
Fixed a bug that could cause a client crash if too many full
containers were open and the ALT key was pressed.
* Spells *
Lowered the mana cost of Yaulp I, Yaulp II, Yaulp III, and Yaulp IV
to increase the value of these spells
Theft of Thought works properly now, it was draining all of the
caster's mana, no matter who the target was.
Damage over Time type Area of Effect spells will no longer do damage
when player character resists the spell.
All pet spells will now get focused from any pet focusing spell/item.
This means, for example, that summoning haste will work on Beastlord
and Necromancer pets.
Fixed a bug that caused pet health bar to disappear if when trying to
charm when a pet already exists.
Divine Barrier now does all of its healing in a single burst instead
of as regeneration.
Removed the erroneous message "Returning to your own perspective"
that occurred when a character was changed into something using an
illusion.
* Quests *
Dillon the Drowned should now respond properly when hailed.
Corrected a problem with a 'quest' for the hermit in South Karana.
Animist Poren now gives the correct recipe for his Handwraps Quest
(shadeling silk instead of shade silk).
Noirin Khalen now gives out the proper jewelry book.
Supreme Loachsmith Psorin now returns items that he does not need or
want.
* Items *
Removed Rogues from the list of classes on the Elegant Darkwood
Katana, since it is a two-handed slashing weapon.
Removed the "secondary" tag from the Flametongue, as this item is for
Int. casters only and they can't equip this item in their secondary
slot.
The Nathsar Greatsword and Fester now have the proper inventory icon.
* Tradeskills *
Added new potions for Vah Shir Shaman (and all other Shaman):
Shadeweaver Portal.
Renamed one of two items called Figwort. The Figwort sold in Shar
Vahl has been renamed Ground Figwort to reduce confusion.
Renamed one of two items called Drachling Silk. The Drachling Silk
that was once no drop is now tradable and named Drachnid Silk.
Adventurers have learned new techniques for fighting Cyclopes. These
great beasts are now much more likely to have their eye intact when
killed.
Fixed the recipe for the potion "Soul of Incorporeal" to use a
"feather".
Fixed the recipe for the potion "Troll's Essence".
Fixed the cast time on any 5 and 10 dose potions that were
inconsistent with their single dose versions.
General Bragmur in Iceclad should now avoid ice flows that he was
having a problem crossing in the past.
Terrorantula Silk, Feather, branch of sylvan oak, branch of planar
oak, Drachnid Silk, and Drachling Silk are now stackable.
Silicorrosive Grease is now tradable and stackable.
Potions Aquatic Haunt and Serpents Drink no longer require reagents.
Grandmaster Alchemist will now have a way to prove their ability.
* Alternate Advancement *
Extended Notes now works on area of Effect songs as well as group
songs.
* PvP *
Fixed a bug with Root and Snare spells that prevented the target
player character from being affected until they zoned.
Fixed a bug with mesmerization spells being unbreakable by normal
means.
* Zones *
Fixed some text and grammar errors in Skyshrine.
Ikurenm the Sly should no longer disappear when trying to chase his
enemies.
Repaired some "safe spots" in Echo Caverns, Paludal Caverns and
Grieg's End.
Fixed a pathing issue in Kurn's Tower that was causing some NPCs to
disappear.
The Golem Master in Charasis now looks like a golem.
The Orc Arsonist will no longer have his torch disappear when looted
(as long as he had it to begin with).
The Sands of Fire event will now be restricted to the intended four
groups. Alternate methods of getting characters into the event have
been removed.
Corrected doors in Kaladim, Blackburrow and Erudin that opened the
wrong way and one door in Kaesora that was way off its hinges. Also,
the Dwarves have installed a door in one of their guard huts to prevent
drafts.
Moved an oven in North Freeport that was poking through a ceiling.
Wraith of a Shissar should no longer attack its compatriots, so they
should no longer be killing it in retaliation.
Corrected some respawn issues in the Plane of Air.
Rallos Zek is much less likely to need to leave the arena in order to
deal with his enemies...
* Miscellaneous *
Changed "wode" to "woad" in the face picker.
Corrected a spelling error in the text of the Purify Body ability
(affect to effect).
PCs under illusions should appear with hair if the race can have
hair, even if the PC's race can't have hair. Fixed a few other bugs
with illusions and their effect on hair and eyes.
Vah Shir will now see "punches" when punching instead of "hits".
February 4, 2003
------------------------------
Note: Some folks have had trouble getting the elves' beard colors to
work properly. In order to get them to show up, you may need to set
DoProperTinting=TRUE in your Eqclient.ini file. You can do that by
typing /dopropertinting in game.
ALSO NOTE: We have changed a lot of UI Files. Here's the list:
** UI File Changes **
EQUI.xml
EQUI_Animations.xml
EQUI_CharacterCreate.xml
EQUI_FacePick.xml
EQUI_NoteWindow.xml
EQUI_OptionsWindow.xml
window_pieces04.tga
EQUI_JournalCatWnd.xml - NEW FILE
EQUI_JournalTextWnd.xml - NEW FILE
EQUI_JournalNPCWnd.xml - NEW FILE
EQUI_BigBankWnd.xml - NEW FILE
** Interface and Gameplay **
- The melee button for Ulaks, Martial weapons and Two-Handed Piercing
weapons should appear to be depressed when attacking.
- Increased the size of the Notes window in the new UI.
- /viewport fixed.
- Fixed bug where action and hot-buttons for innate abilities would
revert to numbers (1-6) instead of their name when a skin was loaded
using /loadskin. It now reloads the names too.
- Fixed a bug that could cause a client crash if too many full
containers were open and the ALT key was pressed.
** Spells **
- Lowered the mana cost of Yaulp I, Yaulp II, Yaulp III, and Yaulp IV
to increase the value of these spells
- Theft of Thought works properly now, it was draining all of the
caster's mana, no matter who the target was.
- Damage over Time type Area of Effect spells will no longer do damage
when player character resists the spell.
- All pet spells will now get focused from any pet focusing spell/item.
This means, for example, that summoning haste will work on Beastlord
and Necromancer pets.
- Fixed a bug that caused pet health bar to disappear if when trying to
charm when a pet already exists.
- Divine Barrier now does all of its healing in a single burst instead
of as regeneration.
- Removed the erroneous message "Returning to your own perspective"
that occurred when a character was changed into something using an
illusion.
** Quests **
- Dillon the Drowned should now respond properly when hailed.
- Corrected a problem with a 'quest' for the hermit in South Karana.
- Animist Poren now gives the correct recipe for his Handwraps Quest
(shadeling silk instead of shade silk).
- Noirin Khalen now gives out the proper jewelry book.
- Supreme Loachsmith Psorin now returns items that he does not need or
want.
** Items **
- Removed Rogues from the list of classes on the Elegant Darkwood
Katana, since it is a two-handed slashing weapon.
- Removed the "secondary" tag from the Flametongue, as this item is for
Int. casters only and they can't equip this item in their secondary
slot.
- The Nathsar Greatsword and Fester now have the proper inventory icon.
** Tradeskills **
- Added new potions for Vah Shir Shaman (and all other Shaman):
Shadeweaver Portal.
- Renamed one of two items called Figwort. The Figwort sold in Shar
Vahl has been renamed Ground Figwort to reduce confusion.
- Renamed one of two items called Drachling Silk. The Drachling Silk
that was once no drop is now tradable and named Drachnid Silk.
- Adventurers have learned new techniques for fighting Cyclopes. These
great beasts are now much more likely to have their eye intact when
killed.
- Fixed the recipe for the potion "Soul of Incorporeal" to use a
"feather".
- Fixed the recipe for the potion "Troll's Essence".
- Fixed the cast time on any 5 and 10 dose potions that were
inconsistent with their single dose versions.
- General Bragmur in Iceclad should now avoid ice flows that he was
having a problem crossing in the past.
- Terrorantula Silk, Feather, branch of sylvan oak, branch of planar
oak, Drachnid Silk, and Drachling Silk are now stackable.
- Silicorrosive Grease is now tradable and stackable.
- Potions Aquatic Haunt and Serpents Drink no longer require reagents.
- Grandmaster Alchemist will now have a way to prove their ability.
** Alternate Advancement **
- Extended Notes now works on area of Effect songs as well as group
songs.
** PvP **
- Fixed a bug with Root and Snare spells that prevented the target
player character from being affected until they zoned.
- Fixed a bug with mesmerization spells being unbreakable by normal
means.
** Zones **
- Fixed some text and grammar errors in Skyshrine.
- Ikurenm the Sly should no longer disappear when trying to chase his
enemies.
- Repaired some "safe spots" in Echo Caverns, Paludal Caverns and
Grieg's End.
- Fixed a pathing issue in Kurn's Tower that was causing some NPCs to
disappear.
- The Golem Master in Charasis now looks like a golem.
- The Orc Arsonist will no longer have his torch disappear when looted
(as long as he had it to begin with).
- The Sands of Fire event will now be restricted to the intended four
groups. Alternate methods of getting characters into the event have
been removed.
- Corrected doors in Kaladim, Blackburrow and Erudin that opened the
wrong way and one door in Kaesora that was way off its hinges. Also,
the Dwarves have installed a door in one of their guard huts to prevent
drafts.
- Moved an oven in North Freeport that was poking through a ceiling.
- Wraith of a Shissar should no longer attack its compatriots, so they
should no longer be killing it in retaliation.
- Corrected some respawn issues in the Plane of Air.
- Rallos Zek is much less likely to need to leave the arena in order to
deal with his enemies...
** Miscellaneous **
- Changed "wode" to "woad" in the face picker.
- Corrected a spelling error in the text of the Purify Body ability
(affect to effect).
- PCs under illusions should appear with hair if the race can have
hair, even if the PC's race can't have hair. Fixed a few other bugs
with illusions and their effect on hair and eyes.
- Vah Shir will now see "punches" when punching instead of "hits".
.....................................................................
------------------------------
Source: Combined EverQuest live server patch archive, 1999–2010