February 4, 2003

Planes of Power Bug Fixes Class Changes Spells Items Tradeskills PvP UI

February 4, 2003

Note: Some folks have had trouble getting the elves' beard colors to work properly. In order to get them to show up, you may need to set DoProperTinting=TRUE in your Eqclient.ini file. You can do that by typing /dopropertinting in game.

ALSO NOTE: We have changed a lot of UI Files. Here's the list:

* UI File Changes *

EQUI.xml EQUIAnimations.xml EQUICharacterCreate.xml EQUIFacePick.xml EQUINoteWindow.xml EQUIOptionsWindow.xml windowpieces04.tga EQUIJournalCatWnd.xml - NEW FILE EQUIJournalTextWnd.xml - NEW FILE EQUIJournalNPCWnd.xml - NEW FILE EQUIBigBankWnd.xml - NEW FILE

* Interface and Gameplay *

  • The melee button for Ulaks, Martial weapons and Two-Handed Piercing weapons should appear to be depressed when attacking.

  • Increased the size of the Notes window in the new UI.

  • /viewport fixed.

  • Fixed bug where action and hot-buttons for innate abilities would revert to numbers (1-6) instead of their name when a skin was loaded using /loadskin. It now reloads the names too.

  • Fixed a bug that could cause a client crash if too many full containers were open and the ALT key was pressed.

* Spells *

  • Lowered the mana cost of Yaulp I, Yaulp II, Yaulp III, and Yaulp IV to increase the value of these spells

  • Theft of Thought works properly now, it was draining all of the caster's mana, no matter who the target was.

  • Damage over Time type Area of Effect spells will no longer do damage when player character resists the spell.

  • All pet spells will now get focused from any pet focusing spell/item. This means, for example, that summoning haste will work on Beastlord and Necromancer pets.

  • Fixed a bug that caused pet health bar to disappear if when trying to charm when a pet already exists.

  • Divine Barrier now does all of its healing in a single burst instead of as regeneration.

  • Removed the erroneous message "Returning to your own perspective" that occurred when a character was changed into something using an illusion.

* Quests *

  • Dillon the Drowned should now respond properly when hailed.

  • Corrected a problem with a 'quest' for the hermit in South Karana.

  • Animist Poren now gives the correct recipe for his Handwraps Quest (shadeling silk instead of shade silk).

  • Noirin Khalen now gives out the proper jewelry book.

  • Supreme Loachsmith Psorin now returns items that he does not need or want.

* Items *

  • Removed Rogues from the list of classes on the Elegant Darkwood Katana, since it is a two-handed slashing weapon.

  • Removed the "secondary" tag from the Flametongue, as this item is for Int. casters only and they can't equip this item in their secondary slot.

  • The Nathsar Greatsword and Fester now have the proper inventory icon.

* Tradeskills *

  • Added new potions for Vah Shir Shaman (and all other Shaman): Shadeweaver Portal.

  • Renamed one of two items called Figwort. The Figwort sold in Shar Vahl has been renamed Ground Figwort to reduce confusion.

  • Renamed one of two items called Drachling Silk. The Drachling Silk that was once no drop is now tradable and named Drachnid Silk.

  • Adventurers have learned new techniques for fighting Cyclopes. These great beasts are now much more likely to have their eye intact when killed.

  • Fixed the recipe for the potion "Soul of Incorporeal" to use a "feather".

  • Fixed the recipe for the potion "Troll's Essence".

  • Fixed the cast time on any 5 and 10 dose potions that were inconsistent with their single dose versions.

  • General Bragmur in Iceclad should now avoid ice flows that he was having a problem crossing in the past.

  • Terrorantula Silk, Feather, branch of sylvan oak, branch of planar oak, Drachnid Silk, and Drachling Silk are now stackable.

  • Silicorrosive Grease is now tradable and stackable.

  • Potions Aquatic Haunt and Serpents Drink no longer require reagents.

  • Grandmaster Alchemist will now have a way to prove their ability.

* Alternate Advancement *

  • Extended Notes now works on area of Effect songs as well as group songs.

* PvP *

  • Fixed a bug with Root and Snare spells that prevented the target player character from being affected until they zoned.

  • Fixed a bug with mesmerization spells being unbreakable by normal means.

* Zones *

  • Fixed some text and grammar errors in Skyshrine.

  • Ikurenm the Sly should no longer disappear when trying to chase his enemies.

  • Repaired some "safe spots" in Echo Caverns, Paludal Caverns and Grieg's End.

  • Fixed a pathing issue in Kurn's Tower that was causing some NPCs to disappear.

  • The Golem Master in Charasis now looks like a golem.

  • The Orc Arsonist will no longer have his torch disappear when looted (as long as he had it to begin with).

  • The Sands of Fire event will now be restricted to the intended four groups. Alternate methods of getting characters into the event have been removed.

  • Corrected doors in Kaladim, Blackburrow and Erudin that opened the wrong way and one door in Kaesora that was way off its hinges. Also, the Dwarves have installed a door in one of their guard huts to prevent drafts.

  • Moved an oven in North Freeport that was poking through a ceiling.

  • Wraith of a Shissar should no longer attack its compatriots, so they should no longer be killing it in retaliation.

  • Corrected some respawn issues in the Plane of Air.

  • Rallos Zek is much less likely to need to leave the arena in order to deal with his enemies...

* Miscellaneous *

  • Changed "wode" to "woad" in the face picker.

  • Corrected a spelling error in the text of the Purify Body ability (affect to effect).

  • PCs under illusions should appear with hair if the race can have hair, even if the PC's race can't have hair. Fixed a few other bugs with illusions and their effect on hair and eyes.

  • Vah Shir will now see "punches" when punching instead of "hits".

.....................................................................


February 4, 2003
------------------------------

Note: Some folks have had trouble getting the elves' beard colors to 
work properly. In order to get them to show up, you may need to set 
DoProperTinting=TRUE in your Eqclient.ini file. You can do that by 
typing /dopropertinting in game. 

ALSO NOTE: We have changed a lot of UI Files. Here's the list: 

** UI File Changes ** 

EQUI.xml 
EQUI_Animations.xml 
EQUI_CharacterCreate.xml 
EQUI_FacePick.xml 
EQUI_NoteWindow.xml 
EQUI_OptionsWindow.xml 
window_pieces04.tga 
EQUI_JournalCatWnd.xml - NEW FILE 
EQUI_JournalTextWnd.xml - NEW FILE 
EQUI_JournalNPCWnd.xml - NEW FILE 
EQUI_BigBankWnd.xml - NEW FILE 

** Interface and Gameplay ** 

- The melee button for Ulaks, Martial weapons and Two-Handed Piercing 
weapons should appear to be depressed when attacking. 
- Increased the size of the Notes window in the new UI. 
- /viewport fixed. 
- Fixed bug where action and hot-buttons for innate abilities would 
revert to numbers (1-6) instead of their name when a skin was loaded 
using /loadskin. It now reloads the names too. 
- Fixed a bug that could cause a client crash if too many full 
containers were open and the ALT key was pressed. 

** Spells ** 

- Lowered the mana cost of Yaulp I, Yaulp II, Yaulp III, and Yaulp IV 
to increase the value of these spells 
- Theft of Thought works properly now, it was draining all of the 
caster's mana, no matter who the target was. 
- Damage over Time type Area of Effect spells will no longer do damage 
when player character resists the spell. 
- All pet spells will now get focused from any pet focusing spell/item. 
This means, for example, that summoning haste will work on Beastlord 
and Necromancer pets. 
- Fixed a bug that caused pet health bar to disappear if when trying to 
charm when a pet already exists. 
- Divine Barrier now does all of its healing in a single burst instead 
of as regeneration. 
- Removed the erroneous message "Returning to your own perspective" 
that occurred when a character was changed into something using an 
illusion. 

** Quests ** 

- Dillon the Drowned should now respond properly when hailed. 
- Corrected a problem with a 'quest' for the hermit in South Karana. 
- Animist Poren now gives the correct recipe for his Handwraps Quest 
(shadeling silk instead of shade silk). 
- Noirin Khalen now gives out the proper jewelry book. 
- Supreme Loachsmith Psorin now returns items that he does not need or 
want. 

** Items ** 

- Removed Rogues from the list of classes on the Elegant Darkwood 
Katana, since it is a two-handed slashing weapon. 
- Removed the "secondary" tag from the Flametongue, as this item is for 
Int. casters only and they can't equip this item in their secondary 
slot. 
- The Nathsar Greatsword and Fester now have the proper inventory icon. 

** Tradeskills ** 

- Added new potions for Vah Shir Shaman (and all other Shaman): 
Shadeweaver Portal. 
- Renamed one of two items called Figwort. The Figwort sold in Shar 
Vahl has been renamed Ground Figwort to reduce confusion. 
- Renamed one of two items called Drachling Silk. The Drachling Silk 
that was once no drop is now tradable and named Drachnid Silk. 
- Adventurers have learned new techniques for fighting Cyclopes. These 
great beasts are now much more likely to have their eye intact when 
killed. 
- Fixed the recipe for the potion "Soul of Incorporeal" to use a 
"feather". 
- Fixed the recipe for the potion "Troll's Essence". 
- Fixed the cast time on any 5 and 10 dose potions that were 
inconsistent with their single dose versions. 
- General Bragmur in Iceclad should now avoid ice flows that he was 
having a problem crossing in the past. 
- Terrorantula Silk, Feather, branch of sylvan oak, branch of planar 
oak, Drachnid Silk, and Drachling Silk are now stackable. 
- Silicorrosive Grease is now tradable and stackable. 
- Potions Aquatic Haunt and Serpents Drink no longer require reagents. 
- Grandmaster Alchemist will now have a way to prove their ability. 

** Alternate Advancement ** 

- Extended Notes now works on area of Effect songs as well as group 
songs. 

** PvP ** 

- Fixed a bug with Root and Snare spells that prevented the target 
player character from being affected until they zoned. 
- Fixed a bug with mesmerization spells being unbreakable by normal 
means. 

** Zones ** 

- Fixed some text and grammar errors in Skyshrine. 
- Ikurenm the Sly should no longer disappear when trying to chase his 
enemies. 
- Repaired some "safe spots" in Echo Caverns, Paludal Caverns and 
Grieg's End. 
- Fixed a pathing issue in Kurn's Tower that was causing some NPCs to 
disappear. 
- The Golem Master in Charasis now looks like a golem. 
- The Orc Arsonist will no longer have his torch disappear when looted 
(as long as he had it to begin with). 
- The Sands of Fire event will now be restricted to the intended four 
groups. Alternate methods of getting characters into the event have 
been removed. 
- Corrected doors in Kaladim, Blackburrow and Erudin that opened the 
wrong way and one door in Kaesora that was way off its hinges. Also, 
the Dwarves have installed a door in one of their guard huts to prevent 
drafts. 
- Moved an oven in North Freeport that was poking through a ceiling. 
- Wraith of a Shissar should no longer attack its compatriots, so they 
should no longer be killing it in retaliation. 
- Corrected some respawn issues in the Plane of Air. 
- Rallos Zek is much less likely to need to leave the arena in order to 
deal with his enemies... 

** Miscellaneous ** 

- Changed "wode" to "woad" in the face picker. 
- Corrected a spelling error in the text of the Purify Body ability 
(affect to effect). 
- PCs under illusions should appear with hair if the race can have 
hair, even if the PC's race can't have hair. Fixed a few other bugs 
with illusions and their effect on hair and eyes. 
- Vah Shir will now see "punches" when punching instead of "hits".

.....................................................................

------------------------------

Source: Combined EverQuest live server patch archive, 1999–2010