February 4, 2003 ------------------------------ Note: Some folks have had trouble getting the elves' beard colors to work properly. In order to get them to show up, you may need to set DoProperTinting=TRUE in your Eqclient.ini file. You can do that by typing /dopropertinting in game. ALSO NOTE: We have changed a lot of UI Files. Here's the list: ** UI File Changes ** EQUI.xml EQUI_Animations.xml EQUI_CharacterCreate.xml EQUI_FacePick.xml EQUI_NoteWindow.xml EQUI_OptionsWindow.xml window_pieces04.tga EQUI_JournalCatWnd.xml - NEW FILE EQUI_JournalTextWnd.xml - NEW FILE EQUI_JournalNPCWnd.xml - NEW FILE EQUI_BigBankWnd.xml - NEW FILE ** Interface and Gameplay ** - The melee button for Ulaks, Martial weapons and Two-Handed Piercing weapons should appear to be depressed when attacking. - Increased the size of the Notes window in the new UI. - /viewport fixed. - Fixed bug where action and hot-buttons for innate abilities would revert to numbers (1-6) instead of their name when a skin was loaded using /loadskin. It now reloads the names too. - Fixed a bug that could cause a client crash if too many full containers were open and the ALT key was pressed. ** Spells ** - Lowered the mana cost of Yaulp I, Yaulp II, Yaulp III, and Yaulp IV to increase the value of these spells - Theft of Thought works properly now, it was draining all of the caster's mana, no matter who the target was. - Damage over Time type Area of Effect spells will no longer do damage when player character resists the spell. - All pet spells will now get focused from any pet focusing spell/item. This means, for example, that summoning haste will work on Beastlord and Necromancer pets. - Fixed a bug that caused pet health bar to disappear if when trying to charm when a pet already exists. - Divine Barrier now does all of its healing in a single burst instead of as regeneration. - Removed the erroneous message "Returning to your own perspective" that occurred when a character was changed into something using an illusion. ** Quests ** - Dillon the Drowned should now respond properly when hailed. - Corrected a problem with a 'quest' for the hermit in South Karana. - Animist Poren now gives the correct recipe for his Handwraps Quest (shadeling silk instead of shade silk). - Noirin Khalen now gives out the proper jewelry book. - Supreme Loachsmith Psorin now returns items that he does not need or want. ** Items ** - Removed Rogues from the list of classes on the Elegant Darkwood Katana, since it is a two-handed slashing weapon. - Removed the "secondary" tag from the Flametongue, as this item is for Int. casters only and they can't equip this item in their secondary slot. - The Nathsar Greatsword and Fester now have the proper inventory icon. ** Tradeskills ** - Added new potions for Vah Shir Shaman (and all other Shaman): Shadeweaver Portal. - Renamed one of two items called Figwort. The Figwort sold in Shar Vahl has been renamed Ground Figwort to reduce confusion. - Renamed one of two items called Drachling Silk. The Drachling Silk that was once no drop is now tradable and named Drachnid Silk. - Adventurers have learned new techniques for fighting Cyclopes. These great beasts are now much more likely to have their eye intact when killed. - Fixed the recipe for the potion "Soul of Incorporeal" to use a "feather". - Fixed the recipe for the potion "Troll's Essence". - Fixed the cast time on any 5 and 10 dose potions that were inconsistent with their single dose versions. - General Bragmur in Iceclad should now avoid ice flows that he was having a problem crossing in the past. - Terrorantula Silk, Feather, branch of sylvan oak, branch of planar oak, Drachnid Silk, and Drachling Silk are now stackable. - Silicorrosive Grease is now tradable and stackable. - Potions Aquatic Haunt and Serpents Drink no longer require reagents. - Grandmaster Alchemist will now have a way to prove their ability. ** Alternate Advancement ** - Extended Notes now works on area of Effect songs as well as group songs. ** PvP ** - Fixed a bug with Root and Snare spells that prevented the target player character from being affected until they zoned. - Fixed a bug with mesmerization spells being unbreakable by normal means. ** Zones ** - Fixed some text and grammar errors in Skyshrine. - Ikurenm the Sly should no longer disappear when trying to chase his enemies. - Repaired some "safe spots" in Echo Caverns, Paludal Caverns and Grieg's End. - Fixed a pathing issue in Kurn's Tower that was causing some NPCs to disappear. - The Golem Master in Charasis now looks like a golem. - The Orc Arsonist will no longer have his torch disappear when looted (as long as he had it to begin with). - The Sands of Fire event will now be restricted to the intended four groups. Alternate methods of getting characters into the event have been removed. - Corrected doors in Kaladim, Blackburrow and Erudin that opened the wrong way and one door in Kaesora that was way off its hinges. Also, the Dwarves have installed a door in one of their guard huts to prevent drafts. - Moved an oven in North Freeport that was poking through a ceiling. - Wraith of a Shissar should no longer attack its compatriots, so they should no longer be killing it in retaliation. - Corrected some respawn issues in the Plane of Air. - Rallos Zek is much less likely to need to leave the arena in order to deal with his enemies... ** Miscellaneous ** - Changed "wode" to "woad" in the face picker. - Corrected a spelling error in the text of the Purify Body ability (affect to effect). - PCs under illusions should appear with hair if the race can have hair, even if the PC's race can't have hair. Fixed a few other bugs with illusions and their effect on hair and eyes. - Vah Shir will now see "punches" when punching instead of "hits". ..................................................................... ------------------------------