2000 11 15

Ruins of Kunark Bug Fixes Class Changes Spells Items Zones Tradeskills PvP Server Infrastructure

November 15, 2000 3:00 am

Patch Day

Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to http://everquest.station.sony.com/f_requirements.shtml prior to contacting technical support for procedures prior to contacting technical support.

Today's patch also includes the new "Sound Engine" that we've been speaking about for some time. The new sound engine supports additional EAX features and should address the concerns of SBLive users that have been posted in the past.

Movelog for Povar and Tarew Marr

The /movelog window will be opened for Povar and Tarew Marr on Saturday 11/18 and Sunday 11/19 from 6PM PST (GMT-8) to Midnight. All players wishing to have all of their characters moved (on a per-account basis) from those servers to the new split-server should execute "/movelog yes" during the windows.

The physical character move will take place next week on Tuesday or Wednesday. Please check the scheduled downtime page of www.everquest.com for a firm time when it is decided. Remember that corpses will not follow you to the new server, so anyone deciding to move will want to be sure that all corpses are looted prior to the time of the actual move.

As this patch features new /movelog logic to eliminate problems with people being left behind, players should not count on customer-service intervention after the physical move if they were unable to execute the command during the window. You will need to be present and execute the command in order to move.

Spell Changes

-- Pixie Strike: Made it less resistible by reducing the secondary resist. -- Song of Twilight: Increased duration. Made less resistible by removing the secondary resist. Allowed it to be cast at any time of day. -- Fixed the effect on the Necromancer Epic Quest Item. The effect was checking resist on each tick instead of running full course. -- Increased the duration of the effect on the Enchanter Epic Quest Item. -- Fixed the "Modulating Rod" so that it can be used by the appropriate races. -- Fixed the Lost Staff of the Scorned -- Maniacal Strength will now correctly overwrite the level 49 strength spell. -- The Death Pact and Divine Intervention spells will now stack appropriately with other spells that have similar effects.

-- Modified the "Jonathan's" line of songs to remove the "skin" effect in order to allow bards to use them more effectively in combat. In addition, we made them "Self Only" spells rather than "Single Target" spells in order to allow bards to remain in combat while singing them.

General Fixes/Changes

-- Fixed a bug that caused an NPC on "Sister's Isle" to attack people who were fighting pirates. -- Removed Paladins as an authorized class for piercing weapons in game since they do not have the piercing skill. -- The "Belt of the River" quest should now work correctly. -- Fixed all known problems with the class-specific epic quests. -- Implemented some new race-specific quests for Iksar. -- Positively modified most Epic Quest Items. Please check your items to see your changes. Note: Not all changes will be evident by looking at the item. -- Fixed the NPC bosses in the Plane of Sky that were not dropping the correct loot. -- Your bread tin will now be returned when baking bread. -- Fixed the Wellford Fargin keyword problem in Firiona Vie. -- Made the "Gravebinder" a magic weapon.

-- Repaired the Forager Bag. It was causing people to lose weight when placing items in the bag. It is supposed to have a weight reduction component, but was not supposed to cause weight loss.

-- Taunt: Increased effectiveness above level 50. Previously, creatures above level 50 could not be taunted by means of the taunt skill. Now, most creatures below the character's level can now be successfully taunted. As a note, the chance to taunt a creature above 50th level is smaller than that of a creature below 50th.

Client Enhancements

-- You now have 10 pages of 10 hotboxes each when in full screen mode. -- You can now customize 10 pages of 12 socials each, increasing the total number of available socials by 108. -- Fixed a bug with the keyboard.txt file causing some keys to translate incorrectly. -- Fixed a bug that caused some window positions to save improperly at higher resolutions. -- All key mappings are now stored in the EQCLIENT.INI file.

-- Fixed all known problems with the clipping plane slider. Users should now see differences for the entire range of adjustment in zones that support an adjustable clipping plane.

-- Players on PvP servers will no longer show "[LD]" over their heads when linkdead. In addition, these same players will no longer show as "LinkDead" in the /who list.

-- Players can now set custom text colors while in game. /usercolor: Usage "/usercolor UserColorNumber R G B" where "UserColorNumber is the number of the color as indicated in the EQCLIENT.INI file, and R, G, and B are red, green and blue respectively. All changes will be automatically saved to your EQCLIENT.INI file.

-- OPT files in your EverQuest directory now have a number after the character name indicating the server number. As such, you will now be able to have characters of the same name on two separate servers with different custom options.

-- The eqlog.txt file now has a name that includes the server number and character name. For instance, if your character is named "Bobb", and you are on Server 1, your log text file name would be eqlog01Bobb.txt.

-- Added two new entries to the "Defaults" section of the EQCLIENT.INI file: AttackOnAssist=TRUE|FALSE - Sets whether or not your autoattack turns on automatically when assisting. Defaults to "TRUE". ShowInspectMessage=TRUE|FALSE - Sets whether or not you see the "Soandso is inspecting you" message. Defaults to "TRUE".

-- Custom key mappings have been greatly enhanced. You can now set two keys, a primary and an alternate, for each function in game. In addition, things that were previously not customizable can now be set to a key of your preference. Left-click on the key identifier to set the primary key, right-click to set the secondary.

-- Added the /note command. /note will append the following text to a file called "notes.txt" in your EverQuest directory. For instance, typing "/note This is a note" will put "This is a note" on the next line in the notes.txt file.

- The EverQuest Team
------------------------------
November 15, 2000  3:00 am
------------------------------

***Patch Day***

Today's patch includes the announced code-updates to use technology 
included with DirectX 7. You MUST have DirectX 7 or higher installed in 
order to play EverQuest. Please refer to 
http://everquest.station.sony.com/f_requirements.shtml prior to 
contacting technical support for procedures prior to contacting 
technical support.

Today's patch also includes the new "Sound Engine" that we've been 
speaking about for some time. The new sound engine supports additional 
EAX features and should address the concerns of SBLive users that have 
been posted in the past.

*Movelog for Povar and Tarew Marr*

The /movelog window will be opened for Povar and Tarew Marr on Saturday 
11/18 and Sunday 11/19 from 6PM PST (GMT-8) to Midnight. All players 
wishing to have all of their characters moved (on a per-account basis) 
from those servers to the new split-server should execute "/movelog 
yes" during the windows.

The physical character move will take place next week on Tuesday or 
Wednesday. Please check the scheduled downtime page of 
www.everquest.com for a firm time when it is decided. Remember that 
corpses will not follow you to the new server, so anyone deciding to 
move will want to be sure that all corpses are looted prior to the time 
of the actual move. 

As this patch features new /movelog logic to eliminate problems with 
people being left behind, players should not count on customer-service 
intervention after the physical move if they were unable to execute the 
command during the window. You will need to be present and execute the 
command in order to move.

*Spell Changes*

-- Pixie Strike: Made it less resistible by reducing the secondary 
resist.
-- Song of Twilight: Increased duration. Made less resistible by 
removing the secondary resist. Allowed it to be cast at any time of 
day.
-- Fixed the effect on the Necromancer Epic Quest Item. The effect was 
checking resist on each tick instead of running full course.
-- Increased the duration of the effect on the Enchanter Epic Quest 
Item.
-- Fixed the "Modulating Rod" so that it can be used by the appropriate 
races.
-- Fixed the Lost Staff of the Scorned
-- Maniacal Strength will now correctly overwrite the level 49 strength 
spell.
-- The Death Pact and Divine Intervention spells will now stack 
appropriately with other spells that have similar effects.

-- Modified the "Jonathan's" line of songs to remove the "skin" effect 
in order to allow bards to use them more effectively in combat. In 
addition, we made them "Self Only" spells rather than "Single Target" 
spells in order to allow bards to remain in combat while singing them.

*General Fixes/Changes*

-- Fixed a bug that caused an NPC on "Sister's Isle" to attack people 
who were fighting pirates.
-- Removed Paladins as an authorized class for piercing weapons in game 
since they do not have the piercing skill.
-- The "Belt of the River" quest should now work correctly.
-- Fixed all known problems with the class-specific epic quests.
-- Implemented some new race-specific quests for Iksar.
-- Positively modified most Epic Quest Items. Please check your items 
to see your changes. Note: Not all changes will be evident by looking 
at the item.
-- Fixed the NPC bosses in the Plane of Sky that were not dropping the 
correct loot.
-- Your bread tin will now be returned when baking bread.
-- Fixed the Wellford Fargin keyword problem in Firiona Vie.
-- Made the "Gravebinder" a magic weapon.

-- Repaired the Forager Bag. It was causing people to lose weight when 
placing items in the bag. It is supposed to have a weight reduction 
component, but was not supposed to cause weight loss.

-- Taunt: Increased effectiveness above level 50. Previously, creatures 
above level 50 could not be taunted by means of the taunt skill. Now, 
most creatures below the character's level can now be successfully 
taunted. As a note, the chance to taunt a creature above 50th level is 
smaller than that of a creature below 50th.


*Client Enhancements*

-- You now have 10 pages of 10 hotboxes each when in full screen mode.
-- You can now customize 10 pages of 12 socials each, increasing the 
total number of available socials by 108.
-- Fixed a bug with the keyboard.txt file causing some keys to 
translate incorrectly.
-- Fixed a bug that caused some window positions to save improperly at 
higher resolutions.
-- All key mappings are now stored in the EQCLIENT.INI file.

-- Fixed all known problems with the clipping plane slider. Users 
should now see differences for the entire range of adjustment in zones 
that support an adjustable clipping plane.

-- Players on PvP servers will no longer show "[LD]" over their heads 
when linkdead. In addition, these same players will no longer show as 
"LinkDead" in the /who list.

-- Players can now set custom text colors while in game. /usercolor: 
Usage "/usercolor UserColorNumber R G B" where "UserColorNumber is the 
number of the color as indicated in the EQCLIENT.INI file, and R, G, 
and B are red, green and blue respectively. All changes will be 
automatically saved to your EQCLIENT.INI file.

-- OPT files in your EverQuest directory now have a number after the 
character name indicating the server number. As such, you will now be 
able to have characters of the same name on two separate servers with 
different custom options.

-- The eqlog.txt file now has a name that includes the server number 
and character name. For instance, if your character is named "Bobb", 
and you are on Server 1, your log text file name would be 
eqlog_01_Bobb.txt.

-- Added two new entries to the "Defaults" section of the EQCLIENT.INI 
file: AttackOnAssist=TRUE|FALSE - Sets whether or not your autoattack 
turns on automatically when assisting. Defaults to "TRUE". 
ShowInspectMessage=TRUE|FALSE - Sets whether or not you see the 
"Soandso is inspecting you" message. Defaults to "TRUE".

-- Custom key mappings have been greatly enhanced. You can now set two 
keys, a primary and an alternate, for each function in game. In 
addition, things that were previously not customizable can now be set 
to a key of your preference. Left-click on the key identifier to set 
the primary key, right-click to set the secondary.

-- Added the /note command. /note will append the following text to a 
file called "notes.txt" in your EverQuest directory. For instance, 
typing "/note This is a note" will put "This is a note" on the next 
line in the notes.txt file.

- The EverQuest Team

Source: Combined EverQuest live server patch archive, 1999–2010