2000 02 17

Classic Bug Fixes Class Changes Spells Items Zones PvP Server Infrastructure

February 17, 2000 7:00 am

Announcements

The City of Paineel, home to the infamous Heretics of Erudin, is now available via the Optional Patch. In addition, Erudites may now also be Shadowknights in addition to the other classes available to them. All Erudite Necromancers, Shadowknights, and Clerics who worship the God of Fear, Cazic-Thule, now start in the City of Paineel. As such, if you wish to create a character of this type from this point forward, you must download the Paineel zone-files via the Optional Patch.

Please note that if you downloaded the Paineel zone files recently, you must run the Optional Patch again to insure you have the correct version of the files.

In related news, all of the entrances to the Qeynos Catacombs have been fixed.

Enjoy!

The following changes have been implemented on the live servers:

Spell Changes

  • The recast delay for many of the Shaman buff-spells have been reduced.

  • "Reoccurring Amnesia" has had its casting time reduced.

  • "Yaulp" and "Augmentation" should now stack.

  • "Solidarity of Vision" has had its duration increased.

  • The Druid spell, "Skin Like Nature", has been returned to its former status due to popular opinion. As such, the damage-shield component has been removed and the regeneration component has been re-applied.

  • "Sense Magic" has been replaced in all cases by the "True North" spell. If you have already inscribed the "Sense Magic" spell, the spell icon will now automatically reflect "True North".

  • A bug that existed with several damage-shield spells, causing their damage to be subtracted rather than added when stacked, has been corrected. The spells will now stack properly.

  • The "Feign Death" spell, when cast by a Necromancer, will now have a fixed duration. The Necromancer will receive several warnings prior to the spell wearing off. This change was necessary because some Necromancers found a way to gain experience through their pet while being AFK for an extended duration, such as being in bed for the night. Note: This does not affect Shadowknights or Monks.

  • New Necromancer spells are now in game. Check your spell vendors.

  • Alchemy has been revamped. Check with your local Shaman.

  • DOT (Damage Over Time) spells will no longer hinder camping.

General Changes/Fixes

  • The dungeon of Paw has again received a minor update to slightly reduce the difficulty of the zone.

  • All known issues with the SBLive soundcard have been corrected.

  • From this point forward, deleting a character will cause all corpses belonging to that character to likewise be deleted. This change was made primarily to stop a no-drop transfer bug. It also has the added effect of cleaning up corpses for characters that people no longer intend to play.

  • Crippling Blows will now display the correct damage in the "You have scored a Crippling Blow (###)" line.

Corpse Looting Exploit

Recently, an exploit was discovered that allowed certain unsavory individuals to loot the corpses of other players without their consent. The precise symptom of this is that the owner would find their corpse stripped of everything except for no-drop items, and items in a bag with no-drop items. This exploit was fixed in this patch.

If you were affected by this exploit recently, you are entitled to a reimbursement of your lost items assuming that we still have a record of what you had. Please contact a GM in-game to arrange for an investigation.

During the course of the investigation, people who have exploited this bug will be subject to disciplinary action by our GM staff up to and including item wipes, suspension, and/or banishment.

Rogue Enhancements

Rogues received several enhancements as part of this patch:

  • The chance to score a critical hit with a throwing weapon has been increased significantly.

  • When throwing a weapon from behind the NPC in question, a rogue now has a chance to score a "Deadly Strike", for enhanced damage above and beyond that of a critical hit.

  • A new rogue-specific ability has been added to the "Hide" skill. It is called "Evade". This skill has the effect of lowering the amount that the targeted NPC hates the rogue, and has the potential of making the engaged NPC switch to another target (preferably a tank) within the rogue's group. It is essentially a "reverse taunt". This ability helps mitigate the negative effects of the rogue's exceedingly high damage- output potential. It also will in-turn help the rogue do even more damage as the NPC is much more likely to expose its back. It is engaged by targeting the NPC you wish to "Evade" and pressing the "Hide" button. As a note, you must not be in combat mode in order to use this ability.

Mistwalker

The Mistwalker will once again cast its spell as often as it used to prior to the last patch. However, the resulting pet will now automatically "dissipate" after one combat round. The change that reduced the "proc" percentage on the weapon was made due to an unintended interaction between the pet and the target when several users of this weapon were attacking the same target. Since the new pet now automatically dissipates after one round, the reduced "proc" percentage was no longer necessary.

Class-Specific Armor Quests

Class-Specific armor quests, especially those belonging to Clerics, Paladins, and Shadowknights, have been reduced in terms of how long it will take the average person to acquire the armor. These classes, and others that found particular pieces of their armor exceedingly difficult to obtain should find it much easier now.

In addition, a bug that hindered completion of the Bracer of Ro quest for some races has been corrected.

Tallon Zek

Loot rules for PvP deaths on the PvP-Teams server, Tallon Zek, have been changed from "Coin + 1 item" to "Coin Only". This change was made to study the impact of loot-rules upon server population in reference to the loot/efficiency disparity between caster and melee characters. This change is a test, and may or may not be retained or rolled out across the other PvP servers, pending the results of the server population study over the next few weeks.

Plane Changes

Several changes have been implemented in the Planes as part of this patch:

  • Characters will now lose all enchantments upon entering the Plane of Sky.

  • Due to the fact that the levitate-series no longer works within the Plane of Sky, a teleporter has been placed to allow entrance into the quest room.

  • A teleporter has been placed within the Plane of Hate in order to give non-casters a way out of the zone besides death, potion, or group teleport.

Loot Messages

Messages indicating what has been looted from a corpse will now be broadcast to everyone within the looters group. This change was made due to public request and to encourage trust within the group. We may, in the future, employ filters to allow people to choose whether or not they wish to receive loot messages.

Fiery Avenger

The greatly anticipated defining blade of the Paladin, the "Fiery Avenger", is again available within game via a quest. The first devout Paladin to wield this blade and be validated by a GM in-game will be publicly congratulated within a patch message and on the Official EverQuest web-site at www.everquest.com.

- The EverQuest Team
------------------------------
February 17, 2000  7:00 am
------------------------------

***Announcements***

The City of Paineel, home to the infamous Heretics of Erudin, is now 
available via the Optional Patch. In addition, Erudites may now also be 
Shadowknights in addition to the other classes available to them. All 
Erudite Necromancers, Shadowknights, and Clerics who worship the God of 
Fear, Cazic-Thule, now start in the City of Paineel. As such, if you 
wish to create a character of this type from this point forward, you 
*must* download the Paineel zone-files via the Optional Patch.

Please note that if you downloaded the Paineel zone files recently, you 
must run the Optional Patch again to insure you have the correct 
version of the files.

In related news, all of the entrances to the Qeynos Catacombs have been 
fixed.

Enjoy!

The following changes have been implemented on the live servers:

*Spell Changes*

- The recast delay for many of the Shaman buff-spells have been 
reduced.
- "Reoccurring Amnesia" has had its casting time reduced.
- "Yaulp" and "Augmentation" should now stack.
- "Solidarity of Vision" has had its duration increased.
- The Druid spell, "Skin Like Nature", has been returned to its former 
status due to popular opinion. As such, the damage-shield component has 
been removed and the regeneration component has been re-applied.
- "Sense Magic" has been replaced in all cases by the "True North" 
spell. If you have already inscribed the "Sense Magic" spell, the spell 
icon will now automatically reflect "True North".
- A bug that existed with several damage-shield spells, causing their 
damage to be subtracted rather than added when stacked, has been 
corrected. The spells will now stack properly.
- The "Feign Death" spell, when cast by a Necromancer, will now have a 
fixed duration. The Necromancer will receive several warnings prior to 
the spell wearing off. This change was necessary because some 
Necromancers found a way to gain experience through their pet while 
being AFK for an extended duration, such as being in bed for the night. 
Note: This does not affect Shadowknights or Monks.
- New Necromancer spells are now in game. Check your spell vendors.
- Alchemy has been revamped. Check with your local Shaman.
- DOT (Damage Over Time) spells will no longer hinder camping.

*General Changes/Fixes*

- The dungeon of Paw has again received a minor update to slightly 
reduce the difficulty of the zone.

- All known issues with the SBLive soundcard have been corrected.

- From this point forward, deleting a character will cause all corpses 
belonging to that character to likewise be deleted. This change was 
made primarily to stop a no-drop transfer bug. It also has the added 
effect of cleaning up corpses for characters that people no longer 
intend to play.

- Crippling Blows will now display the correct damage in the "You have 
scored a Crippling Blow (###)" line.

*Corpse Looting Exploit*

Recently, an exploit was discovered that allowed certain unsavory 
individuals to loot the corpses of other players without their consent. 
The precise symptom of this is that the owner would find their corpse 
stripped of everything except for no-drop items, and items in a bag 
with no-drop items. This exploit was fixed in this patch.

If you were affected by this exploit recently, you are entitled to a 
reimbursement of your lost items assuming that we still have a record 
of what you had. Please contact a GM in-game to arrange for an 
investigation.

During the course of the investigation, people who have exploited this 
bug will be subject to disciplinary action by our GM staff up to and 
including item wipes, suspension, and/or banishment.

*Rogue Enhancements*

Rogues received several enhancements as part of this patch:

- The chance to score a critical hit with a throwing weapon has been 
increased significantly.

- When throwing a weapon from behind the NPC in question, a rogue now 
has a chance to score a "Deadly Strike", for enhanced damage above and 
beyond that of a critical hit.

- A new rogue-specific ability has been added to the "Hide" skill. It 
is called "Evade". This skill has the effect of lowering the amount 
that the targeted NPC hates the rogue, and has the potential of making 
the engaged NPC switch to another target (preferably a tank) within the 
rogue's group. It is essentially a "reverse taunt". This ability helps 
mitigate the negative effects of the rogue's exceedingly high damage-
output potential. It also will in-turn help the rogue do even more 
damage as the NPC is much more likely to expose its back. It is engaged 
by targeting the NPC you wish to "Evade" and pressing the "Hide" 
button. As a note, you must not be in combat mode in order to use this 
ability.

*Mistwalker*

The Mistwalker will once again cast its spell as often as it used to 
prior to the last patch. However, the resulting pet will now 
automatically "dissipate" after one combat round. The change that 
reduced the "proc" percentage on the weapon was made due to an 
unintended interaction between the pet and the target when several 
users of this weapon were attacking the same target. Since the new pet 
now automatically dissipates after one round, the reduced "proc" 
percentage was no longer necessary.

*Class-Specific Armor Quests*

Class-Specific armor quests, especially those belonging to Clerics, 
Paladins, and Shadowknights, have been reduced in terms of how long it 
will take the average person to acquire the armor. These classes, and 
others that found particular pieces of their armor exceedingly 
difficult to obtain should find it much easier now.

In addition, a bug that hindered completion of the Bracer of Ro quest 
for some races has been corrected.

*Tallon Zek*

Loot rules for PvP deaths on the PvP-Teams server, Tallon Zek, have 
been changed from "Coin + 1 item" to "Coin Only". This change was made 
to study the impact of loot-rules upon server population in reference 
to the loot/efficiency disparity between caster and melee characters. 
This change is a test, and may or may not be retained or rolled out 
across the other PvP servers, pending the results of the server 
population study over the next few weeks.

*Plane Changes*

Several changes have been implemented in the Planes as part of this 
patch:

- Characters will now lose all enchantments upon entering the Plane of 
Sky.

- Due to the fact that the levitate-series no longer works within the 
Plane of Sky, a teleporter has been placed to allow entrance into the 
quest room.

- A teleporter has been placed within the Plane of Hate in order to 
give non-casters a way out of the zone besides death, potion, or group 
teleport.

*Loot Messages*

Messages indicating what has been looted from a corpse will now be 
broadcast to everyone within the looters group. This change was made 
due to public request and to encourage trust within the group. We may, 
in the future, employ filters to allow people to choose whether or not 
they wish to receive loot messages.

*Fiery Avenger*

The greatly anticipated defining blade of the Paladin, the "Fiery 
Avenger", is again available within game via a quest. The *first* 
devout Paladin to wield this blade and be validated by a GM in-game 
will be publicly congratulated within a patch message and on the 
Official EverQuest web-site at www.everquest.com.

- The EverQuest Team

Source: Combined EverQuest live server patch archive, 1999–2010