Shadows of Luclin
Bug FixesClass ChangesSpellsItemsZonesTradeskillsServer Infrastructure
February 13, 2002 3:00 am
* General *
Improved sound for many users. Should eliminate a lot of the
"choppy" sound issues
Fixed one of the link-death-while-zoning bugs
Characters who disconnect while zoning shouldn't be 'stuck' for an
inordinate amount of time
Renamed all will-o-wisps and will o' wisps to Fred.
Reconsidered and changed Fred to willowisp.
Pets no longer pace. Pets will now, when close to you, STOP.
Many higher level NPCs now have a random delay before they initially
spawn. This means that they will appear at a more random time interval
after servers or zones are brought up. This is designed to provide a
fairer distribution of these NPCs across all time zones
If you right click to auto-inventory an item that you are looting and
it will not fit into your inventory, the item will simply appear on
your cursor as if you had left clicked on it
* Gameplay Related *
NPC and PC corpses can now be /considered to find out how long until
they decay, and PC corpses additionally tell you how long you have to
resurrect them
The timer for corpses is now seven days for any corpse over level
five, whether the player is on-line or off-line or any combination of
the two
Characters below level eight will no longer see light blue cons
Spires will no longer try to teleport you to Luclin if you do not own
the expansion, and therefore will no longer move you to the 'safe
point' in the zone when it can't take you to the Nexus
Pets can now be targeted by typing their full name after the /target
command (or at least enough of it to distinguish it from the owner)
Knockback now works correctly when on a horse
Summoning a horse in Plane of Sky will no longer allow you to
levitate
Gating when in the same zone that you are bound no longer causes
problems
Horses will no longer disappear when a character is moved to the
'safe point'
* Trade Skill Related *
Added several trade skill items to Grobb; including a brewing supply
vendor, a brew barrel, a baking vendor, a standard forge, a pottery
cooking mold vendor, a kiln, a pottery wheel, and a sketch vendor.
Added water flasks to two merchants in the Bazaar
Added high quality ore vendors to Bazaar, Kaladim, and Qeynos that
sell a limited supply of HQ Ore
Fixed an inconsistency with the armor class of Enchanted Imbued
Dwarven Plate compared to the armor class of other Dwarven-smithed
plate armor
Batwing Pie, Bug Bites and Deadly Medley now exist
Repaired the recipe for Superior Gnomish Spirits\Gnomish Cleaning
Substance
Increased the drop rates of cultural armor temper components
Added hilt mold vendors to more cities
* Quest Related *
Made adjustments to the Whistling Fists quest
Reduced the spawn time of the Zordak Ragefire in SoldungB. He will
now reappear every 24 hours
Repaired some problems with the Luclin Owlbear Dart and Vah Shir
Runed Totem quests
* Spell Related *
Eye of Zomm and Eye of Tallon are now non-KoS in a fashion similar to
familiars
Koadic's Endless Intellect stacking has been fixed. If a player has
Koadic's Endless Intellect on them and anyone casts Breeze, Clarity,
Clarity 2, Boon of the Clear Mind, Gathering of the Mind, or Gift of
Pure Thought on them, it will fail and the Koadic's will remain.
Mind Wrack gives mana instead of taking mana away
Charm is immediately removed from charmed NPC's when the character
that charmed them casts invisibility
Made some small improvements to Marzin's Mark
Corrected some stacking issues with Nature's Recovery
Blast of Frost scroll has been made available for Beastlords
Self-only level 51+ spells will no longer fail to cast if the caster
has a lower level character targeted.
Egress should once again force a 'zone' to clear aggro
The damage component of Elnerick's Entombment of Ice no longer causes
the spell to have a chance at breaking its root component
Snakes in Lavastorm and Paineel are now animals
Hammerheads are now animals
Treants in the Plane of Growth are now plants
Timorous Deep gators, fish, and raptors are now animals
Rock Hoppers in Hollowshade Moor, Shar Vahl and Shadeweavers are now
animals
Paludal and Fungusgrove Wetfang Minnows are now animals
Underbulks and Shik`Nar in Fungusgrove are now insects
Rhino Beetles in Shadeweavers Thicket and Hollowshade Moor are now
insects
Shrooms in Fungusgrove are now plants
Lightcrawlers in Mons Seru are now insects
* Zone Related *
Fixed some of the pathing issues in Maiden's Eye
Dawnshroud Rockhoppers are now giving the proper faction hits
Fixed a pathing bug in Paludal Caverns that prevented NPCs from
pursuing characters up cavern walls
Fixed a bug with the clipping plane in outdoor Luclin zones
The Oggok guards will be less friendly to Marsh Bears
Fixed some bugs in the Umbral Planes that were causing NPCs to get
stuck
Added content in the Umbral Planes to make it more... entertaining
* Alternate Advancement Related *
Act of Valor should now work properly
Re-implemented the Improved Familiar ability. It will now summon an
improved familiar that is better then the greater familiar and is very
resistant to all spells. It is not immune to spells though, just
extremely resistant.
Warcry should now work properly
Life Burn now considers hit points from items and should no longer be
interrupted
Area Taunt should be no longer affect creatures on heights or floors
above and below the warrior
* Discipline Related *
Added the following /disciplines for Beastlords:
Level 51: The Discipline of Resistant
Level 54: The Discipline of Fearless
Level 55: The Discipline of Protective Spirit
Level 60: The Discipline of Bestial Rage
* Item Related *
Expendable items no longer use mana when 'casting' a spell
Extra damage from either elemental or bane damage should now work for
special attacks like backstab
Shield of Auras can now be used by Necromancers
All pieces of Black Pantherskin Armor are now Beastlord useable
Steelsilk Helm should now be visible when using the new models
Windspeeder's haste is now a permanent effect
Shield of Mental Fortitude is now actually a shield and also has a
different graphic
Drape of the Deep Thinker now has a robe texture when equipped
Orb of Lost Souls can no longer be "Held"
Dark Cloak of the Sky from 'worn to activate' to 'Race/Class to
activate'. The previous change that made it 'worn to activate' was an
error.
Items that add bonuses to the Lock Pick skill should function
properly now
* Firiona Vie *
The Trivial Loot Code present on the Roleplaying server will no
longer affect items that are marked solely with the No-Drop flag. No-
Drop items that are also Magic or Lore will continue to behave as they
did prior to this patch.
- The EverQuest Team
* Tales *
Grand Master Glox sat silently staring into the black waters of the
Cabilis aqueducts, his thoughts tracing and retracing the recent
visions that had upset his nights. The Lord Cazic was trying to tell
him something, but he could not yet decipher what it was. The hand on
his shoulder startled him and he turned quickly, striking the intruder
with a quick blow to the chest. The figure crumpled to the cold ground.
Glox stood over him with a look of horror, it was one of his own pupils
he had struck. He lay bloodied and bruised at Glox's feet breathing
heavily with much effort, he was obviously dying. The pupil reached up
toward Glox with something in his hand. Glox took the items from his
hand and peered at them intently. There were two items, one was a
glistening serpentine scale, the other an ancient stone symbol. Glox
recognized the symbol almost immediately with horror. It was the symbol
of the Soriz, the ancient Iksar tribe that had been the slaves of the
Shissar empire. Glox looked down at his pupil again. "Where did you get
this?" The dying Iksar used his last ounce of energy to point up toward
the night sky and the moon of Luclin. "sSs... Ssraeshza... has...
returned..."
* A Call to Arms! *
Have you long dreamed of aiding your fellow adventurer? Do you enjoy
travelling the world and meeting new and interesting people? Are you
over the age of 18 with an EverQuest account in good standing and some
free time? If so, then the EverQuest Guide Program may be for you! If
you feel compelled to join our ranks, point your web browser to
https://guide.everquest.com/guideapp/ and fill out an application!
------------------------------
February 13, 2002 3:00 am
------------------------------
** General **
- Improved sound for many users. Should eliminate a lot of the
"choppy" sound issues
- Fixed one of the link-death-while-zoning bugs
- Characters who disconnect while zoning shouldn't be 'stuck' for an
inordinate amount of time
- Renamed all will-o-wisps and will o' wisps to Fred.
- Reconsidered and changed Fred to willowisp.
- Pets no longer pace. Pets will now, when close to you, STOP.
- Many higher level NPCs now have a random delay before they initially
spawn. This means that they will appear at a more random time interval
after servers or zones are brought up. This is designed to provide a
fairer distribution of these NPCs across all time zones
- If you right click to auto-inventory an item that you are looting and
it will not fit into your inventory, the item will simply appear on
your cursor as if you had left clicked on it
** Gameplay Related **
- NPC and PC corpses can now be /considered to find out how long until
they decay, and PC corpses additionally tell you how long you have to
resurrect them
- The timer for corpses is now seven days for any corpse over level
five, whether the player is on-line or off-line or any combination of
the two
- Characters below level eight will no longer see light blue cons
- Spires will no longer try to teleport you to Luclin if you do not own
the expansion, and therefore will no longer move you to the 'safe
point' in the zone when it can't take you to the Nexus
- Pets can now be targeted by typing their full name after the /target
command (or at least enough of it to distinguish it from the owner)
- Knockback now works correctly when on a horse
- Summoning a horse in Plane of Sky will no longer allow you to
levitate
- Gating when in the same zone that you are bound no longer causes
problems
- Horses will no longer disappear when a character is moved to the
'safe point'
** Trade Skill Related **
- Added several trade skill items to Grobb; including a brewing supply
vendor, a brew barrel, a baking vendor, a standard forge, a pottery
cooking mold vendor, a kiln, a pottery wheel, and a sketch vendor.
- Added water flasks to two merchants in the Bazaar
- Added high quality ore vendors to Bazaar, Kaladim, and Qeynos that
sell a limited supply of HQ Ore
- Fixed an inconsistency with the armor class of Enchanted Imbued
Dwarven Plate compared to the armor class of other Dwarven-smithed
plate armor
- Batwing Pie, Bug Bites and Deadly Medley now exist
- Repaired the recipe for Superior Gnomish Spirits\Gnomish Cleaning
Substance
- Increased the drop rates of cultural armor temper components
- Added hilt mold vendors to more cities
** Quest Related **
- Made adjustments to the Whistling Fists quest
- Reduced the spawn time of the Zordak Ragefire in SoldungB. He will
now reappear every 24 hours
- Repaired some problems with the Luclin Owlbear Dart and Vah Shir
Runed Totem quests
** Spell Related **
- Eye of Zomm and Eye of Tallon are now non-KoS in a fashion similar to
familiars
- Koadic's Endless Intellect stacking has been fixed. If a player has
Koadic's Endless Intellect on them and anyone casts Breeze, Clarity,
Clarity 2, Boon of the Clear Mind, Gathering of the Mind, or Gift of
Pure Thought on them, it will fail and the Koadic's will remain.
- Mind Wrack gives mana instead of taking mana away
- Charm is immediately removed from charmed NPC's when the character
that charmed them casts invisibility
- Made some small improvements to Marzin's Mark
- Corrected some stacking issues with Nature's Recovery
- Blast of Frost scroll has been made available for Beastlords
- Self-only level 51+ spells will no longer fail to cast if the caster
has a lower level character targeted.
- Egress should once again force a 'zone' to clear aggro
- The damage component of Elnerick's Entombment of Ice no longer causes
the spell to have a chance at breaking its root component
- Snakes in Lavastorm and Paineel are now animals
- Hammerheads are now animals
- Treants in the Plane of Growth are now plants
- Timorous Deep gators, fish, and raptors are now animals
- Rock Hoppers in Hollowshade Moor, Shar Vahl and Shadeweavers are now
animals
- Paludal and Fungusgrove Wetfang Minnows are now animals
- Underbulks and Shik`Nar in Fungusgrove are now insects
- Rhino Beetles in Shadeweavers Thicket and Hollowshade Moor are now
insects
- Shrooms in Fungusgrove are now plants
- Lightcrawlers in Mons Seru are now insects
** Zone Related **
- Fixed some of the pathing issues in Maiden's Eye
- Dawnshroud Rockhoppers are now giving the proper faction hits
- Fixed a pathing bug in Paludal Caverns that prevented NPCs from
pursuing characters up cavern walls
- Fixed a bug with the clipping plane in outdoor Luclin zones
- The Oggok guards will be less friendly to Marsh Bears
- Fixed some bugs in the Umbral Planes that were causing NPCs to get
stuck
- Added content in the Umbral Planes to make it more... entertaining
** Alternate Advancement Related **
- Act of Valor should now work properly
- Re-implemented the Improved Familiar ability. It will now summon an
improved familiar that is better then the greater familiar and is very
resistant to all spells. It is not immune to spells though, just
extremely resistant.
- Warcry should now work properly
- Life Burn now considers hit points from items and should no longer be
interrupted
- Area Taunt should be no longer affect creatures on heights or floors
above and below the warrior
** Discipline Related **
- Added the following /disciplines for Beastlords:
Level 51: The Discipline of Resistant
Level 54: The Discipline of Fearless
Level 55: The Discipline of Protective Spirit
Level 60: The Discipline of Bestial Rage
** Item Related **
- Expendable items no longer use mana when 'casting' a spell
- Extra damage from either elemental or bane damage should now work for
special attacks like backstab
- Shield of Auras can now be used by Necromancers
- All pieces of Black Pantherskin Armor are now Beastlord useable
- Steelsilk Helm should now be visible when using the new models
- Windspeeder's haste is now a permanent effect
- Shield of Mental Fortitude is now actually a shield and also has a
different graphic
- Drape of the Deep Thinker now has a robe texture when equipped
- Orb of Lost Souls can no longer be "Held"
- Dark Cloak of the Sky from 'worn to activate' to 'Race/Class to
activate'. The previous change that made it 'worn to activate' was an
error.
- Items that add bonuses to the Lock Pick skill should function
properly now
** Firiona Vie **
- The Trivial Loot Code present on the Roleplaying server will no
longer affect items that are marked solely with the No-Drop flag. No-
Drop items that are also Magic or Lore will continue to behave as they
did prior to this patch.
- The EverQuest Team
** Tales **
Grand Master Glox sat silently staring into the black waters of the
Cabilis aqueducts, his thoughts tracing and retracing the recent
visions that had upset his nights. The Lord Cazic was trying to tell
him something, but he could not yet decipher what it was. The hand on
his shoulder startled him and he turned quickly, striking the intruder
with a quick blow to the chest. The figure crumpled to the cold ground.
Glox stood over him with a look of horror, it was one of his own pupils
he had struck. He lay bloodied and bruised at Glox's feet breathing
heavily with much effort, he was obviously dying. The pupil reached up
toward Glox with something in his hand. Glox took the items from his
hand and peered at them intently. There were two items, one was a
glistening serpentine scale, the other an ancient stone symbol. Glox
recognized the symbol almost immediately with horror. It was the symbol
of the Soriz, the ancient Iksar tribe that had been the slaves of the
Shissar empire. Glox looked down at his pupil again. "Where did you get
this?" The dying Iksar used his last ounce of energy to point up toward
the night sky and the moon of Luclin. "sSs... Ssraeshza... has...
returned..."
** A Call to Arms! **
Have you long dreamed of aiding your fellow adventurer? Do you enjoy
travelling the world and meeting new and interesting people? Are you
over the age of 18 with an EverQuest account in good standing and some
free time? If so, then the EverQuest Guide Program may be for you! If
you feel compelled to join our ranks, point your web browser to
https://guide.everquest.com/guideapp/ and fill out an application!
Source: Combined EverQuest live server patch archive, 1999–2010