2001 06 27

Scars of Velious Bug Fixes Class Changes Spells Items Zones PvP Server Infrastructure

June 27, 2001 3:00 am

* Gameplay Changes *

  • Aggro Changes: We've made an adjustment to the way that NPCs choose their targets. It's a rather simple change, one that makes a lot of sense. But we want you to be aware of it so that it won't surprise you too much, and so that you won't think that it is a bug. NPCs are now much more aware of the vulnerability (or, more precisely, the invulnerability) of their targets. NPCs will now be very unlikely to waste their time attacking a target that they can't harm.

  • Spell and Item Interruption: Ducking will now interrupt a spell instantly. You will no longer be able to sit while using items or casting spells. This will not affect bard songs, which will still work as they always have, but will affect all items, even those with song- like effects.

* Spell Changes *

  • Skin Like Nature and Natureskin should stack with more spells now (though not with each other).

  • Aegolism can now be clicked off.

  • Imbue Ivory has had its casting level lowered to 29.

  • Shard of the Core will be tradable now.

  • Shroud of Hate and Visions of Grandeur should stack properly now.

  • Several new Translocation spells have been added.

  • Call of the Hero will no longer remove the target from NPCs' hatelists if the target is not summoned far enough.

  • Egress will now work indoors.

  • Wind of the North, Wind of the South, Markar's Relocation and Tishan's Relocation have had their additional restrictions removed, and can now be cast from any zone where other similar spells can be cast.

  • Summon Companion can now be used by Necromancers, Shamans, Enchanters, Shadowknights in addition to Magicians.

  • Deadeye should now stack with Dead Man Floating, but should not stack with Acumen.

  • Plainsight will now stack with Dead Man Floating, but not with Acumen.

  • The Great Divide portal spells are now 39th level instead of 44th level.

  • Spirit of the Oak will no longer be overwritten by any beneficial spells.

  • Paralyzing Poison spells should no longer be broken by direct damage spells.

  • Hsagra's Wrath and Porlos' Fury now have a 5 second recast delay.

* Item Changes *

  • The effect on the 10th ring should have fewer stacking conflicts with haste buffs.

  • The effect of the Monk epic, Celestial Tranquility, will stack with the higher end haste spells. Keep in mind - the highest haste will always win out. This means that the spells will stack, the haste components will not.

  • Speed of the Shissar has had its duration increased from 20 minutes to 30 minutes. This effect should no longer conflict with Call of Earth.

  • Bone Ring of Condemnation will no longer be usable in the secondary slot, it will only be wearable on the finger.

  • Druid Skyshrine Quest armor has had a color change so that it will look more unique.

  • Circlet of Shadow will no longer drop in-game. The Circlet of Shadows, can now be found in its place. This item differs from the original only in that it has a five-second casting time. Existing Circlets of Shadow will retain the same functionality as before, though we may change existing Circlets at some future date.

* Quest Changes *

  • King Tormax is now a little more particular about who he gives quests to.

  • The Iksar Shaman 6th Skull/cudgel quest should be working now.

  • Rumor has it that there is a new source for green dragon scales in Norrath.

* PvP Changes *

  • If you go link dead on a PvP server and are killed you can still be looted.

  • When a player becomes invisible (or hides successfully) every other player that had them targeted will lose their target. This is true for all servers, but has the greatest implications on PvP servers. The use of spells that allow you to see through invisibility will prevent you from losing your target if that target hides or goes invisible.

  • Faction hits on Rallos Zek: Killing a person in one of his or her home cities will cause a faction hit with residents of that city.

* Miscellaneous *

  • We've addressed a lot of spelling and grammatical errors over the past few weeks. For example we have corrected all misspellings of "deity" in messages to the player, changed Cantana to Cantata and others.

  • The 'Fab Four' in Dagnor's Cauldron will no longer assist Undertow Skeletons.

  • Instill Doubt/Intimidation can no longer be used while sitting, and sitting after starting it will cancel it.

  • Mastery of language skills now occurs at 100, not at 101. This was a problem for masters of a language, since language skills could not go over 100.

  • The messages for eating and drinking now say "Chomp... Chomp," or "Glug... Glug..." so that they can't be copied with emotes.

  • Helms on Barbarians, Trolls, and Ogres should no longer block the first person view when in combat.

  • Sirens Grotto has been changed a bit. It should be a more interesting zone now.

* NOTE *

Boisterous shouts can be heard across the lands as carriers herald the arrival of the latest volume of their city's newspapers. Citizens rush to get a copy of these publications to read the featured articles, latest gossip, and community news for their home town.

- The EverQuest Team
------------------------------
June 27, 2001  3:00 am
------------------------------

** Gameplay Changes **

- Aggro Changes: We've made an adjustment to the way that NPCs choose 
their targets. It's a rather simple change, one that makes a lot of 
sense. But we want you to be aware of it so that it won't surprise you 
too much, and so that you won't think that it is a bug. NPCs are now 
much more aware of the vulnerability (or, more precisely, the 
invulnerability) of their targets. NPCs will now be very unlikely to 
waste their time attacking a target that they can't harm.

- Spell and Item Interruption: Ducking will now interrupt a spell 
instantly. You will no longer be able to sit while using items or 
casting spells. This will not affect bard songs, which will still work 
as they always have, but will affect all items, even those with song-
like effects.

** Spell Changes **

- Skin Like Nature and Natureskin should stack with more spells now 
(though not with each other).

- Aegolism can now be clicked off.

- Imbue Ivory has had its casting level lowered to 29.

- Shard of the Core will be tradable now.

- Shroud of Hate and Visions of Grandeur should stack properly now.

- Several new Translocation spells have been added.

- Call of the Hero will no longer remove the target from NPCs' 
hatelists if the target is not summoned far enough.

- Egress will now work indoors.

- Wind of the North, Wind of the South, Markar's Relocation and 
Tishan's Relocation have had their additional restrictions removed, and 
can now be cast from any zone where other similar spells can be cast.

- Summon Companion can now be used by Necromancers, Shamans, 
Enchanters, Shadowknights in addition to Magicians.

- Deadeye should now stack with Dead Man Floating, but should not stack 
with Acumen.

- Plainsight will now stack with Dead Man Floating, but not with 
Acumen.

- The Great Divide portal spells are now 39th level instead of 44th 
level.

- Spirit of the Oak will no longer be overwritten by any beneficial 
spells.

- Paralyzing Poison spells should no longer be broken by direct damage 
spells.

- Hsagra's Wrath and Porlos' Fury now have a 5 second recast delay.

** Item Changes **

- The effect on the 10th ring should have fewer stacking conflicts with 
haste buffs. 

- The effect of the Monk epic, Celestial Tranquility, will stack with 
the higher end haste spells. Keep in mind - the highest haste will 
always win out. This means that the spells will stack, the haste 
components will not.

- Speed of the Shissar has had its duration increased from 20 minutes 
to 30 minutes. This effect should no longer conflict with Call of 
Earth.

- Bone Ring of Condemnation will no longer be usable in the secondary 
slot, it will only be wearable on the finger.

- Druid Skyshrine Quest armor has had a color change so that it will 
look more unique.

- Circlet of Shadow will no longer drop in-game. The Circlet of 
Shadows, can now be found in its place. This item differs from the 
original only in that it has a five-second casting time. Existing 
Circlets of Shadow will retain the same functionality as before, though 
we may change existing Circlets at some future date.

** Quest Changes **

- King Tormax is now a little more particular about who he gives quests 
to.

- The Iksar Shaman 6th Skull/cudgel quest should be working now. 

- Rumor has it that there is a new source for green dragon scales in 
Norrath.

** PvP Changes **

- If you go link dead on a PvP server and are killed you can still be 
looted.

- When a player becomes invisible (or hides successfully) every other 
player that had them targeted will lose their target. This is true for 
all servers, but has the greatest implications on PvP servers. The use 
of spells that allow you to see through invisibility will prevent you 
from losing your target if that target hides or goes invisible.

- Faction hits on Rallos Zek: Killing a person in one of his or her 
home cities will cause a faction hit with residents of that city.

** Miscellaneous **

- We've addressed a lot of spelling and grammatical errors over the 
past few weeks. For example we have corrected all misspellings of 
"deity" in messages to the player, changed Cantana to Cantata and 
others.

- The 'Fab Four' in Dagnor's Cauldron will no longer assist Undertow 
Skeletons.

- Instill Doubt/Intimidation can no longer be used while sitting, and 
sitting after starting it will cancel it.

- Mastery of language skills now occurs at 100, not at 101. This was a 
problem for masters of a language, since language skills could not go 
over 100.

- The messages for eating and drinking now say "Chomp... Chomp," or 
"Glug... Glug..." so that they can't be copied with emotes.

- Helms on Barbarians, Trolls, and Ogres should no longer block the 
first person view when in combat. 

- Sirens Grotto has been changed a bit. It should be a more interesting 
zone now.

** NOTE **

Boisterous shouts can be heard across the lands as carriers herald the 
arrival of the latest volume of their city's newspapers. Citizens rush 
to get a copy of these publications to read the featured articles, 
latest gossip, and community news for their home town.

- The EverQuest Team

Source: Combined EverQuest live server patch archive, 1999–2010

Patches in 2001