Faction Documentation
Character Base Value

Your character's faction standing with any NPC in-game is influenced by several factors beyond their base faction value that you control by killing mobs or completing quests. If you are logged in while viewing this page, you'll see this value listed for each of your characters as the "Base Value" shown in the second column of the "My Characters Faction Levels" table.

Base Modifiers

To begin, an NPC's relationship with a player is based on their primary faction. Every faction has a base modifier that increases or decreases from zero (Indifferent) how they consider you by default.

You can find this value in the Faction Info Table to the left. For example, Brood of Kotiz has a base modifier of 0.

Character Modifiers

Next, each character's race, class, and deity will have a positive or negative affect on their initial standing with that NPC.

  • Race
  • Class
  • Deity

For example, many factions have a negative racial modifier against Iksar. They might also dislike Necromancers. Further, they dislike anyone worshipping Cazic Thule.

If you are logged in while viewing this page, the Modifiers value shown for each of your characters includes race, class, deity, and that faction's base modifier all added together into one value.

Other Modifiers

Once all of these things are taken into account, faction can also be affected by magic items worn and spells cast on either the NPC or the player.

  • Item Faction Bonuses
  • Spells
Some spells, like Alliance will temporarily increase how a target NPC might consider you. The server caps faction bonuses from Alliance type spells at 300.
If you are logged in while viewing this faction page, it will not show your characters' faction modifiers from spells and items.
Faction Formula

Thus,
faction = base_value + spell_effects + item_effects + base_modifier + class_modifier + race_modifier + deity_modifier.

Brood of Kotiz

Faction Info for Brood of Kotiz
ID Base Modifier
443 0
View Faction Ranges
1100 to 2000   Ally
750 to 1099   Warmly
500 to 749   Kindly
100 to 499   Amiably
0 to 99   Indifferently
-100 to -1   Apprehensively
-500 to -101   Dubiously
-750 to -501   Threateningly
-751 to -2000   Ready to attack
Slaying these raises faction:
The Warsliks Woods
an Iksar brigand (+1)
Iksar exile (+1)
Iksar pariah (+1)
Iksar exile (+1)
Iksar pariah (+1)
Iksar exile (+1)
an Iksar marauder (+1)
an Iksar footpad (+1)
an Iksar footpad (+1)
an Iksar manslayer (+1)
an Iksar bandit (+1)
an Iksar marauder (+1)
an Iksar marauder (+1)
an Iksar manslayer (+1)
an Iksar manslayer (+1)
an Iksar footpad (+1)
an Iksar bandit (+1)
an Iksar bandit (+1)
Iksar pariah (+1)
an Iksar brigand (+1)
an Iksar brigand (+1)
Iksar Bandit Lord (+1)
a rogue shaman (+1)
Slaying these lowers faction: